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Game Report: Andy T, Andy S, Hamish, Ian & Bob
Drumroll... New cards! Hot of the press and they're even printed on card, how cool is that? No one else seems that impressed though and after running through the latest rules we start our respective attempts to liberate the world.
As per usual the first few rounds are nice and peaceful and it all looks pretty even. Bob takes Africa, Andy T South America and up the West Coast of the States. Ian's split between the East Coast and Asia. Andy S has Europe and a good chunk of Asia and Hamish has whatever's left. Hamish also takes the Falklands which pisses Andy T off (who's already evil) and we see an early strike and a Dirty Bomb in retaliation... The Falklands remain a sore point for the rest of the game.
Butterfingers Andy S drops a nuke on Asia, taking out a fair chunk of Ian's Empire... Andy S starts to get all cocky so Hamish and Andy T call a truce and turn their attentions on him, making quite a dent into his burgeoning Empire. Bob's keeping quiet in Africa and has managed to knock up four cities. Ian tries to fight back but never quite manages it, even though the Balaclava of Evil moves back and forth between Ian and Andy T.
Ian caves into Andy S's 'terrorism is fun' propaganda.Terrorism is spreading and the board starts to look like a right mess. Andy T keeps hitting Andy S hard, more dirty bombs, a revolution and a couple of oil pipelines are destroyed. In the end it all proves too much and Andy S turns terrorists, quickly followed by Bob (whose cities were an obvious target). There's a filthy 'Andy T is about to win' propaganda campaign going on and they turn the full terrorist force against Andy T, who was about to win...
A few more turns in and Bob has to quit, leaving the terrorists in Andy S's capable hands. Shortly after, Ian caves into Andy S's duel assault of 'terrorism is fun' propaganda and by blowing the shit out of Ian's Empire. The new influx of cash and cards to the terrorist cause means that by the end of the next turn Andy T's empire is in tatters... He decides to join the terrorists before Hamish does and brings yet more essential Terrorists Cards and cash to the dark forces...
Next terrorist turn and Hamish is still looking fairly strong, at least 14 developments on the board... Then... 3 Revolution cards! Terrorist Tide! 4 Terrorists Attacks! We wipe him from the board in one evil sweep... A terrorist victory! Four and a half hours and the terrorists head off for a drink in an Empire free world.
Posted by TerrorBull Games on 7 June 2005 - 0 comments
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